Think of it as an analogy. When you intend to play a game, there's always a certain way of setting it up such that every game starts out the same — the players stand in the same places, or one person is designated as "it", or everyone has a certain number of items to begin with, and so on. Every time you play the game, those conditions will always be the same.
Similarly, every new arrival in this world comes in under those same conditions: a greeting from "Mom", a partnership, and an instruction to go on a Pokemon journey.
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[Moving on.]
Think of it as an analogy. When you intend to play a game, there's always a certain way of setting it up such that every game starts out the same — the players stand in the same places, or one person is designated as "it", or everyone has a certain number of items to begin with, and so on. Every time you play the game, those conditions will always be the same.
Similarly, every new arrival in this world comes in under those same conditions: a greeting from "Mom", a partnership, and an instruction to go on a Pokemon journey.